Update from our the EGS Team
- Jason Green
- Jun 26, 2024
- 2 min read
Hello everyone,
It's been a while since we last posted here, and I wanted to take this opportunity to update you on the progress of our studio. To our loyal readers and viewers, thank you for sticking with us and I apologize for our prolonged silence. We've been diligently working behind the scenes to ensure our team and projects are in good working order.
Our team members have been giving their best effort to work on our games and move towards an actual release date. However, balancing these projects with other responsibilities has meant progress hasn't been as fast as we would like. We're learning and adapting as we go, and I appreciate your patience and understanding.
In light of these challenges, we've decided to focus on smaller projects that will better showcase the type of games we want to create in the future. This approach will make our workload more manageable and allow us to deliver high-quality games more consistently.
One of our current projects, Quick Smith, will soon have some minor updates to its prototype and will then be available to play for free. Following this, we'll be shifting our focus to smaller games aimed at a more casual audience. Our goal is to create fun and entertaining experiences at an affordable cost, which will help our company grow and eventually produce larger, more ambitious games.
There is much more in the works, and I will endeavour to keep you all in the loop as things progress whilst trying to be more active both here and on other social networks.
In the meantime, I would love to hear from anyone who reads this about potential things that people believe the games industry lacks. One of our goals is to engage and listen to the gamer community so if you have anything to share, please feel free to write to us. Again, we love the community and always wants to stay engaged so hearing from you helps us out a lot.
Thanks everyone.
The EGS Team
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